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	<title>Tokyo Rain &#187; News</title>
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	<link>http://www.johnraingame.com</link>
	<description>The John Rain RPG</description>
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		<title>Street Date!</title>
		<link>http://www.johnraingame.com/2009/12/09/street-date/</link>
		<comments>http://www.johnraingame.com/2009/12/09/street-date/#comments</comments>
		<pubDate>Wed, 09 Dec 2009 14:21:18 +0000</pubDate>
		<dc:creator>justin</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[date]]></category>
		<category><![CDATA[novel]]></category>
		<category><![CDATA[Rain]]></category>
		<category><![CDATA[Treven]]></category>

		<guid isPermaLink="false">http://www.johnraingame.com/?p=55</guid>
		<description><![CDATA[For Inside Out that is. June 29th. Coincidence that it&#8217;s right around my birthday? I like to think not. Thank you for the early birthday present, Barry.
Barry&#8217;s latest thriller stars Ben Treven, who manages to get himself embroiled in a tangled web of intrigue concerning 92 missing torture tapes and an effort to blackmail the [...]]]></description>
			<content:encoded><![CDATA[<p>For <a href="http://www.barryeisler.com/inside-out.php" target="_blank">Inside Out</a> that is. June 29th. Coincidence that it&#8217;s right around my birthday? I like to think not. Thank you for the early birthday present, Barry.</p>
<p>Barry&#8217;s latest thriller stars Ben Treven, who manages to get himself embroiled in a tangled web of intrigue concerning 92 missing torture tapes and an effort to blackmail the U.S. government. But, if you&#8217;ve been paying attention, you might recall some strong hints from Barry that a certain half-American, half-Japanese assassin, who specializes in death by natural causes, will be making some sort of cameo in the book. What&#8217;s more, there is a chance Treven and Rain could end up crossing paths more explicitly in Barry&#8217;s next book.</p>
<p>Apropos of Tokyo Rain, that gives me a good target date to release the game, which I always intended to release in conjunction with the next Rain novel. So you can expect Tokyo Rain to drop somewhere around then too. I&#8217;ll give a formal publication date as things get firmed up on my side.</p>
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		<title>First Appearance: Deadpool</title>
		<link>http://www.johnraingame.com/2009/10/08/first-appearance-deadpool/</link>
		<comments>http://www.johnraingame.com/2009/10/08/first-appearance-deadpool/#comments</comments>
		<pubDate>Thu, 08 Oct 2009 13:05:54 +0000</pubDate>
		<dc:creator>justin</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[playtesting]]></category>
		<category><![CDATA[superhero]]></category>

		<guid isPermaLink="false">http://www.johnraingame.com/?p=53</guid>
		<description><![CDATA[I just got a playtest report back that knocked my socks off &#8211;  really, just a designer&#8217;s dream. It was incredibly detailed about what they did, what results they got, what they liked, what they didn&#8217;t like, etc. And, as an ideal playtest report should, it both largely reaffirms the general structure of the game [...]]]></description>
			<content:encoded><![CDATA[<p>I just got a playtest report back that knocked my socks off &#8211;  really, just a designer&#8217;s dream. It was incredibly detailed about what they did, what results they got, what they liked, what they <em>didn&#8217;t</em> like, etc. And, as an ideal playtest report should, it both largely reaffirms the general structure of the game <em>and </em>pointed out some rough areas that can now be easily polished up.</p>
<p>But the coolest part for me was the color. They ran two sessions. One was an Asian-themed standoff between an operator and his onetime best friend and training partner. The other: <a href="http://en.wikipedia.org/wiki/Deadpool" target="_blank">Deadpool</a> vs. <a href="http://en.wikipedia.org/wiki/Black_Tom_Cassidy" target="_blank">Black Tom Cassidy</a>. I&#8217;ve always thought the system would translate very well to some other genres, and I&#8217;m happy to see that in practice. But mostly &#8230; Dude! It&#8217;s Deadpool vs. Black Tom Cassidy!</p>
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		<title>Eisler: How To Talk</title>
		<link>http://www.johnraingame.com/2009/06/03/eisler-how-to-talk/</link>
		<comments>http://www.johnraingame.com/2009/06/03/eisler-how-to-talk/#comments</comments>
		<pubDate>Wed, 03 Jun 2009 13:32:01 +0000</pubDate>
		<dc:creator>justin</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Barry]]></category>
		<category><![CDATA[story]]></category>

		<guid isPermaLink="false">http://www.johnraingame.com/?p=51</guid>
		<description><![CDATA[At his message boards, Barry just posted a great little dissertation on How To Give a Great Talk.
I&#8217;ve done a lot of public speaking myself (between competitive debate and my legal career), and I can tell you that there is a lot of gold in there. But more than just some advice on public speaking, [...]]]></description>
			<content:encoded><![CDATA[<p>At his message boards, Barry just posted a great little dissertation on <a title="How To Give a Great Talk" href="http://www.barryeisler.com/forum/index.php?topic=2569.0" target="_blank">How To Give a Great Talk</a>.</p>
<p>I&#8217;ve done a lot of public speaking myself (between competitive debate and my legal career), and I can tell you that there is a lot of gold in there. But more than just some advice on public speaking, there are some nuggets that apply equally well to smaller settings &#8230; say &#8230; role-playing games. In fact, Barry is rather overt about it: &#8220;Your talk is a story.&#8221;</p>
<p>So go have a read.</p>
]]></content:encoded>
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		<title>Playtest 2.0</title>
		<link>http://www.johnraingame.com/2009/05/26/playtest-20/</link>
		<comments>http://www.johnraingame.com/2009/05/26/playtest-20/#comments</comments>
		<pubDate>Tue, 26 May 2009 21:40:13 +0000</pubDate>
		<dc:creator>justin</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[playtesting]]></category>

		<guid isPermaLink="false">http://www.johnraingame.com/?p=49</guid>
		<description><![CDATA[After overcoming a sizeable designer&#8217;s block and undertaking a little playtesting of my own, version 2.0 of the Playtest Doc has gone out to the ever-increasing playtest group. The mechanics are fast approaching a final framework, from which there will undoubtedly be much tweaking but hopefully little major revision. In short, I&#8217;m close.
If you are [...]]]></description>
			<content:encoded><![CDATA[<p>After overcoming a sizeable designer&#8217;s block and undertaking a little playtesting of my own, version 2.0 of the Playtest Doc has gone out to the ever-increasing playtest group. The mechanics are fast approaching a final framework, from which there will undoubtedly be much tweaking but hopefully little major revision. In short, I&#8217;m close.</p>
<p>If you are interested in playtesting, please read my <a href="http://www.johnraingame.com/category/playtesting/" target="_self">playtesting page</a> for info.</p>
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		<title>Fault Line</title>
		<link>http://www.johnraingame.com/2009/03/31/fault-line/</link>
		<comments>http://www.johnraingame.com/2009/03/31/fault-line/#comments</comments>
		<pubDate>Wed, 01 Apr 2009 01:26:59 +0000</pubDate>
		<dc:creator>justin</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[fault line]]></category>
		<category><![CDATA[playtesting]]></category>

		<guid isPermaLink="false">http://www.johnraingame.com/?p=45</guid>
		<description><![CDATA[In case you missed it, Fault Line is Barry&#8217;s new, non-Rain thriller. I&#8217;m about halfway through myself, but it looks like it will make good fodder for Tokyo Rain.
Bonus for Barry, the blogosphere has caught on to the book, which can only be good for exposure and sales.
Finally, for the Rainophiles, there are a couple of [...]]]></description>
			<content:encoded><![CDATA[<p>In case you missed it, <a href="http://www.amazon.com/Fault-Line-Novel-Barry-Eisler/dp/0345505085/ref=pd_bbs_sr_1?ie=UTF8&amp;s=books&amp;qid=1238548908&amp;sr=8-1" target="_blank">Fault Line</a> is Barry&#8217;s new, non-Rain thriller. I&#8217;m about halfway through myself, but it looks like it will make good fodder for Tokyo Rain.</p>
<p>Bonus for Barry, the <a href="http://andrewsullivan.theatlantic.com/the_daily_dish/2009/03/a-blogospheric-thriller.html" target="_blank">blogosphere</a> has caught on to the book, which can only be good for exposure and sales.</p>
<p>Finally, for the Rainophiles, there are a couple of subtle &#8220;cameos&#8221; by everyone&#8217;s favorite assassin. Not to give anything away, but one of Rain&#8217;s prior &#8220;assignments&#8221; gets a nifty mention.</p>
<p>Playtesting continues apace. V2.0 should be out to playtesters by next week.</p>
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		<title>eReaders</title>
		<link>http://www.johnraingame.com/2009/02/10/41/</link>
		<comments>http://www.johnraingame.com/2009/02/10/41/#comments</comments>
		<pubDate>Tue, 10 Feb 2009 15:51:10 +0000</pubDate>
		<dc:creator>justin</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[kindle]]></category>
		<category><![CDATA[tech]]></category>
		<category><![CDATA[text]]></category>

		<guid isPermaLink="false">http://www.johnraingame.com/?p=41</guid>
		<description><![CDATA[So the Kindle 2 has just been revealed by Amazon, and it looks pretty spiffy. I was very close to getting v1.0, but I knew I&#8217;d like the second generation if I could just hold out. I just put in my pre-order. Not coincidentally, John Siracusa has a fascinating article about the state of the e-book [...]]]></description>
			<content:encoded><![CDATA[<p>So the <a href="http://www.amazon.com/gp/product/B00154JDAI/ref=amb_link_83626371_1?pf_rd_m=ATVPDKIKX0DER&amp;pf_rd_s=gateway-center-column&amp;pf_rd_r=0TD8H9FWPSQR7KT6NWTG&amp;pf_rd_t=101&amp;pf_rd_p=469548931&amp;pf_rd_i=507846" target="_blank">Kindle 2</a> has just been revealed by Amazon, and it looks pretty spiffy. I was very close to getting v1.0, but I knew I&#8217;d like the second generation if I could just hold out. I just put in my pre-order. Not coincidentally, John Siracusa has a <a href="http://arstechnica.com/gadgets/news/2009/02/the-once-and-future-e-book.ars" target="_blank">fascinating article</a> about the state of the e-book that&#8217;s worth a read.</p>
<p>On a Tokyo Rain related note, this is my commitment&#8211;assuming it is both technically viable and permitted under my licensing agreement&#8211;to release an e-reader friendly version of the final text.</p>
<p>So, are there any e-book afficionados out there? What are your e-book experiences?</p>
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		<title>The Cadillac of Dice</title>
		<link>http://www.johnraingame.com/2008/12/30/the-cadillac-of-dice/</link>
		<comments>http://www.johnraingame.com/2008/12/30/the-cadillac-of-dice/#comments</comments>
		<pubDate>Tue, 30 Dec 2008 14:29:27 +0000</pubDate>
		<dc:creator>justin</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[dice]]></category>

		<guid isPermaLink="false">http://www.johnraingame.com/?p=39</guid>
		<description><![CDATA[If money is no object&#8230;
As of right now, I recommend 20-30 dice total for a game of Tokyo Rain. At 3.5 euros per die, that comes to &#8230; 70-105 euros. Ack! Hmmm &#8230; maybe just one or two for Friction rolls.
Q-Workshop make some great dice. I&#8217;m particularly fond of the Call of Cthulhu dice that [...]]]></description>
			<content:encoded><![CDATA[<p>If money is no object&#8230;</p>
<div class="wp-caption alignnone" style="width: 270px"><a href="http://q-workshop.com/products.php?page=2&amp;category=Special%20Digital-D6&amp;type=&amp;color=&amp;showitems=9&amp;lang=EN&amp;sell_type=DETAL&amp;currency=EUR"><img title="Q Workshop Digital d6" src="http://q-workshop.com/photos/dice/large/6cyfczc.jpg" alt="The Digital d6 from Q-Workshop" width="260" height="260" /></a><p class="wp-caption-text">The Digital d6 from Q-Workshop</p></div>
<p>As of right now, I recommend 20-30 dice total for a game of Tokyo Rain. At 3.5 euros per die, that comes to &#8230; 70-105 euros. Ack! Hmmm &#8230; maybe just one or two for Friction rolls.</p>
<p>Q-Workshop make some great dice. I&#8217;m particularly fond of the <a title="Q-Workshop CoC Dice" href="http://q-workshop.com/products.php?lang=EN&amp;sell_type=DETAL&amp;currency=EUR&amp;category=call%20of%20cthulhu" target="_blank">Call of Cthulhu dice</a> that I use for my warlock in my D&amp;D game. So what are your favorite dice?</p>
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		<title>Extra Present: Rain Fall Trailer</title>
		<link>http://www.johnraingame.com/2008/12/29/extra-present-rain-fall-trailer/</link>
		<comments>http://www.johnraingame.com/2008/12/29/extra-present-rain-fall-trailer/#comments</comments>
		<pubDate>Mon, 29 Dec 2008 15:37:25 +0000</pubDate>
		<dc:creator>justin</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[movie]]></category>

		<guid isPermaLink="false">http://www.johnraingame.com/?p=37</guid>
		<description><![CDATA[I finished opening all of the presents of the holiday season and found just one more waiting for me when I got back from my vacation:
Rain Fall Movie Trailer
(The site&#8217;s in Japanese, but the trailer loads automatically when you go to the web page.)
]]></description>
			<content:encoded><![CDATA[<p>I finished opening all of the presents of the holiday season and found just one more waiting for me when I got back from my vacation:</p>
<p><a title="Rain Fall Trailer" href="http://rain-fall.jp/" target="_blank">Rain Fall Movie Trailer</a></p>
<p>(The site&#8217;s in Japanese, but the trailer loads automatically when you go to the web page.)</p>
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		<title>Finland, Finland, Finland!</title>
		<link>http://www.johnraingame.com/2008/12/22/finland-finland-finland/</link>
		<comments>http://www.johnraingame.com/2008/12/22/finland-finland-finland/#comments</comments>
		<pubDate>Mon, 22 Dec 2008 19:46:25 +0000</pubDate>
		<dc:creator>justin</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Finland]]></category>
		<category><![CDATA[playtesting]]></category>

		<guid isPermaLink="false">http://www.johnraingame.com/?p=34</guid>
		<description><![CDATA[Thank goodness for the Finns. One of the cool things about the playtest group I&#8217;ve assembled so far for Tokyo Rain is that it is comprised of players from around the globe. I&#8217;ve got playtesters from Italy, Autralia, Brazil, Tokyo (natch!), and many others. And I&#8217;ve got Finns.
Most people don&#8217;t know this, but Finland has [...]]]></description>
			<content:encoded><![CDATA[<p>Thank goodness for the Finns. One of the cool things about the playtest group I&#8217;ve assembled so far for Tokyo Rain is that it is comprised of players from around the globe. I&#8217;ve got playtesters from Italy, Autralia, Brazil, Tokyo (natch!), and many others. And I&#8217;ve got Finns.</p>
<p>Most people don&#8217;t know this, but Finland has an amazingly robust role-playing game scene. In fact, <a title="Finland Role-Playing Grants" href="http://isabout.wordpress.com/2007/10/11/short-guide-cultural-grants-finland-gaming/" target="_blank">you can get a national grant to design role-playing games</a>. So it will come as no surprise that the Finnish group of Petri Leinonen, Mikko Merilainen, and Petteri Autero just dropped some amazing playtest notes on me.</p>
<p>Much of what they had to say will find its way in the next version of the Playtest Doc (which should be available right after the holidays). They also had this reassuring comment: &#8220;The game was great fun to play and ponder about. It was different from typical games in so many ways that it was really refreshing.&#8221;</p>
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		<title>Necro: Assault with a Deadly Keyboard</title>
		<link>http://www.johnraingame.com/2008/12/17/necro-assault-with-a-deadly-keyboard/</link>
		<comments>http://www.johnraingame.com/2008/12/17/necro-assault-with-a-deadly-keyboard/#comments</comments>
		<pubDate>Wed, 17 Dec 2008 23:07:14 +0000</pubDate>
		<dc:creator>justin</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[necro]]></category>
		<category><![CDATA[weapons]]></category>

		<guid isPermaLink="false">http://www.johnraingame.com/?p=30</guid>
		<description><![CDATA[Over the next month or two, I&#8217;ll be reposting some of my favorite posts I managed to salvage from the old site. This was a fun one:
As anyone who has read the Rain novels knows, one of the titular character&#8217;s prime abilities is to find or buy a mundane item or series of mundane items [...]]]></description>
			<content:encoded><![CDATA[<p>Over the next month or two, I&#8217;ll be reposting some of my favorite posts I managed to salvage from the old site. This was a fun one:</p>
<p>As anyone who has read the Rain novels knows, one of the titular character&#8217;s prime abilities is to find or buy a mundane item or series of mundane items and turn it/them into a lethal weapon. In one of the books, traveling through a street market, he picks up a pair of socks and some batteries and makes a handy little blackjack. I&#8217;m also reminded of that scene in Bourne Supremacy, where the titular character does some serious damage with a rolled up magazine. These are &#8220;weapons of convenience&#8221;, and they will play an important role in the game.</p>
<p>As I work on Tokyo Rain and travel through my daily life, I find myself constantly eyeing the props of my mundane existence in a new light. I&#8217;m sitting at my office desk and thinking that my Sigg water bottle, filled with water, would make a nasty club. And that Winged Victory on top of my game design trophy (see how I slipped in that I won a game design contest?) would make an effective knife. Or that plastic grocery bag filled with a few of the marble chess pieces on my desk. Or, yes, even my keyboard, lashed to my arm with the power cord&#8230;.</p>
<p>So what can you make? Right now. Give me your nastiest weapon of convenience.</p>
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